The cast of Monumental Exit look back and talk GMless games, improvisation, and whether the characters of this production deserved their fates.
Read moreKey change (Monumental Exit Backstage)
With all the pieces in place for the final act, the cast finds out some new complications that are sure to upset the board.
Read moreJam session (Monumental Exit Backstage)
The cast of Monumental Exit jam on the Fiasco playset ‘When the Music Stopped’ until they find their characters.
Read moreDisbanding (Vigil Backstage)
We look back at Vigil: Quarry. Did we truly stop the danger or just put it off until later?
Read moreReplay: Ariadne (Backstage)
Let’s go back to where this all started - with the slow-burn spookiness of Ariadne.
Read moreGhouls (Vigil Backstage)
We create some more lore about ghouls, especially the specific one Cameron is bent on destroying.
Read moreMustering (Vigil Backstage)
We establish some connections between the characters, and learn more about Melody’s tattoos.
Read moreAfter Andromeda (Andromeda Xmas Backstage)
Un-broadcast interview footage from the doomed documentary ‘The Making of The Andromeda Ward’ sheds light on the programme’s cancellation.
Read moreProduction hell (Andromeda Xmas Backstage)
The documentary ‘The Making of The Andromeda Ward’ was never broadcast, but some of the interview footage can still be found in dusty corners of the internet.
Read moreGreen room (Andromeda Ward Xmas Special Backstage)
Only six episodes of The Andromeda Ward were ever broadcast. These newly resurfaced backstage recordings may reveal what went wrong with the infamous lost Christmas special.
Read morePublic enquiry (Vigil Backstage)
We look back at Vigil: Bad Dog. What did we achieve? What could have been different? And what does it all mean for the future of Sherrydown?
Read moreNeighbours (Vigil Backstage)
Not everyone in Sherrydown is an ageless, magical monster slayer. Let’s meet some of the town’s ordinary folks.
Read moreMorrigan (Vigil Backstage)
Maiden, mother, crone. Past, present, future. We establish some lore about Gwynned’s mistress, the triple goddess Morrigan.
Read moreWizard theory (Vigil Backstage)
We come up with some background about magical organisations in Vigil’s England, some of which will be highly relevant to Bad Dog.
Read moreCommon ground (Vigil Backstage)
We establish some connections between the characters, including Vigil’s first canon ship.
Read moreSpace wisdom (First Nova Backstage)
The cast reflect on their favourite moments, what it was like to share the gamemaster responsibility, and some theories and questions about what happened after the story finished.
Read moreIdle dreaming (First Nova Backstage)
Our cast describe the people their characters have relationships with, choose the desires for each of the game’s four pillars, and finally do a little idle dreaming to set the scenario for this season’s story.
Read moreOur space family (First Nova Backstage)
Our cast introduces the space characters they’ve created, which playbooks they’ll be using, and how the characters are connected.
Read moreCustomer experience (Vigil Backstage)
Matt and the players look back at Vigil: Tourist Trap.
Read moreJess, the Spooky (Vigil Backstage)
Meet Jess: shift worker, tarot reader, Spooky. Jess has always known she’s bigger than Sherrydown - and her new spirit guide is ready to help her prove it.
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