The hunters and National Trust bystanders take shelter in Brier’s tree. As the frost creature arrives memories of an ancient battle are rekindled and Gwynned attracts unwanted attention.
Read moreBrier, the Monstrous (Vigil Backstage)
Meet Brier: forest guardian, National Trust manager, monstrous. For as long as the Rosebrier Forest has existed, so has Brier. A shapeshifting fae guardian with a penchant for mischief, they are a generally benevolent fairy - just don’t accept a ride from them when they’re a horse. Join Strat as he fills in Brier’s character sheet with help from compère Matt and fellow hunters Chris and Ellie.
Read moreVigil: Cold Snap, Act 3
Our hunters become the hunted and a creature of ice and snow stalks ominously towards Brier’s tree. The race is on to beat it there, but it’s not going to be easy.
Read moreCameron, the Wronged (Vigil Backstage)
Meet Cameron: Orphan, trained hunter, wronged. Something terrible happened to Cameron as a young boy that left a scar too deep to fully heal. Now wherever he goes so does his trusty axe, and behind him he leaves a trail of slain enemies. Join Chris as he fills in Cameron’s character sheet with help from compère Matt and fellow hunters Strat and Ellie.
Read moreVigil: Cold Snap, Act 2
Two members of the fae court have been brutally murdered, but by whom and for what reason? The hunters start their investigation while on the other side of the forest something ancient, cold and malevolent awakes.
Read moreAncient history (Vigil Backstage)
Matt and our new team of hunters get to know each other and their place in the history of Sherrydown.
Read moreVigil: Cold Snap, Act 1
Early morning sunlight streams down through the foliage of the Rosebrier Forest while a gentle breeze dances around The Grove of Oddities, carrying with it the scent of blood.
Read morePlaytime's over (Vigil Backstage)
The hunters look back on their adventures in the classroom and their battles against the playtime monsters.
Read moreVigil: Playtime, Act 5
Despite Graham’s magical mishap, the hunters make haste to capture the villain responsible for the playtime monster before another school day begins.
Read moreGraham, the Summoned (Vigil Backstage)
Meet Graham: accountant, 100% certified “human male”, Summoned. Excel specialist and hat connoisseur Graham is here to help you with all of your accountancy and administrative needs. If you’re lucky, he may join you down the local establishment for a pint of alcoholic refreshment and a friendly chat about being a human being.
Read moreVigil: Playtime, Act 4
As Mick, Percy and Graham engage in a bloody battle with the playtime monster, Renko makes a surprising discovery in the school staffroom.
Read moreRenko, the Flake (Vigil Backstage)
Meet Renko: DoOm operative, investigative genius, Flake. Renko is no stranger to mystery - it comes with the territory after all. But has she bitten off more than she can chew in the sleepy and seemingly-friendly village of Sherrydown?
Read moreVigil: Playtime, Act 3
Chaos ensues when Percy and Graham, left to their own devices at the school, attempt an experiment to manifest the playtime monster.
Read morePercy, the Exile (Vigil Backstage)
Meet Percy: time traveller, illegitimate daughter of Lord Byron, Exile. What strange forces have brought Percy to the small, sleepy town of Sherrydown and why does the year 1666 send a shiver down her spine?
Read moreVigil: Playtime, Act 2
After a surprising revelation from Mick’s niece, Pippa, the hunters head to the primary school to conduct their investigation.
Read moreHistory (Vigil Backstage)
Compère Matt and the cast of Vigil: Playtime introduce their characters and come up with their connections to one another - and to the town of Sherrydown itself.
Read moreVigil: Playtime, Act 1
The arrival of an unexpected traveller and a bloody disappearance at the local primary school spell trouble for the residents of the sleepy town of Sherrydown.
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