Not everyone in Sherrydown is an ageless, magical monster slayer. Let’s meet some of the town’s ordinary folks.
Read moreVigil: Bad Dog, Act 4
In which a problem is not so much solved as displaced; the village green is vandalised; and Percy leverages her reputation.
Read moreMorrigan (Vigil Backstage)
Maiden, mother, crone. Past, present, future. We establish some lore about Gwynned’s mistress, the triple goddess Morrigan.
Read moreVigil: Bad Dog, Act 3
In which the occupation of Sherrydown expands; archaeological fraud is mooted; and hounds and ravens make their voices heard.
Read moreWizard theory (Vigil Backstage)
We come up with some background about magical organisations in Vigil’s England, some of which will be highly relevant to Bad Dog.
Read moreVigil: Bad Dog, Act 2
In which a threat is named; a girl ignores a warning from her elders; and Gwynned (among others) is made to feel unwelcome.
Read moreCommon ground (Vigil Backstage)
We establish some connections between the characters, including Vigil’s first canon ship.
Read moreVigil: Bad Dog, Act 1
In which local youths are hounded from their usual haunts; their elders rush to investigate; and a romantic trip is interrupted.
Read moreSpace wisdom (First Nova Backstage)
The cast reflect on their favourite moments, what it was like to share the gamemaster responsibility, and some theories and questions about what happened after the story finished.
Read moreThe First Nova, Act 3
The crew of the Mustang Sally make an important discovery on the Trinary Noon. Can they use what they learn to save the galaxy, or will the Mandate prove too relentlessly interminable to overthrow?
Read moreIdle dreaming (First Nova Backstage)
Our cast describe the people their characters have relationships with, choose the desires for each of the game’s four pillars, and finally do a little idle dreaming to set the scenario for this season’s story.
Read moreThe First Nova, Act 2
As Mandate troopers descend on the crew of the Mustang Sally, Revan and Val attempt to neutralise the threat while the others begin to unlock the mysteries of the ominous Trinary Noon.
Read moreOur space family (First Nova Backstage)
Our cast introduces the space characters they’ve created, which playbooks they’ll be using, and how the characters are connected.
Read moreThe First Nova, Act 1
The crew of the Mustang Sally attempt to put their damaged ship back together after an encounter with the Mandate, when they stumble upon an ominous space-shipwreck that just has to be explored.
Read moreCustomer experience (Vigil Backstage)
Matt and the players look back at Vigil: Tourist Trap.
Read moreVigil: Tourist Trap, Act 5
A tacky souvenir shop is wrecking the high street - literally. Not everyone will still be standing after this fight.
Read moreJess, the Spooky (Vigil Backstage)
Meet Jess: shift worker, tarot reader, Spooky. Jess has always known she’s bigger than Sherrydown - and her new spirit guide is ready to help her prove it.
Read moreVigil: Tourist Trap, Act 4
Following the food truck ordeal, the team reconvenes to formulate their next move (and leave Amazement Park some damning reviews). A trap is set, but an unseen somebody has a different plan.
Read moreKincaid, the Professional (Vigil Backstage)
Meet Kincaid: sceptic, agent, Professional. A disgraced special agent kicked down to a bullshit basement detail, he just wants an easy life, but how long can his scepticism hold out?
Read moreVigil: Tourist Trap, Act 3
Gunshots echo through Amazement Park as the hunters force Jess’s thief to show its true face. But this is just a rehearsal for the true battle to come...
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